

The the hands at the tip of the grabbing tentacles have bones inside to imrpove graping. The walking ones have rings of thick muscles to mimick bones, and still allow flexiblity, and a single bone in each foot to provide support. The squidman has six walking tentacles, two grabbing tentacles, and two hunting tentacles. The squidman has similar anatomical structures to Earth squids, but also has some diferences, as explained above.

Hit detection is passable at best, and inconsistent or even absurd at worst. But Ultraman Fighting Evolution offers nothing in the way of complex fighting game mechanics like reversals, counters, juggle combos, or desperation moves. Otherwise, the different fighters boast a handful of high-risk specialty punches, kicks, and throws, which deal big chunks of damage. Each character packs a number of short punch and kick strings, which may be changed to trick the opponent into blocking the wrong way.

In short, the developers played some Virtua Fighter and tried their best to emulate it. It's your typical best-of-three, one-on-one combat where you use punches, kicks, blocks, dodges, and throws to beat the other guy up before he does the same to you. Gameplay in Ultraman Fighting Evolution is almost an afterthought. Some audio quality is forfeited in the transition to PlayStation-generated streaming audio, but the soundtrack remains catchy and enjoyable, and above all else perfectly suited to the half-serious nature of the game.
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The musical score is also true to the series in all its upbeat, orchestral splendor. Ultraman Fighting Evolution sounds just as good as it looks, with audio effects lifted straight from the show including Ultraman's raspy battle cries and Baltan's guttural laughter.
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Even the backgrounds, though not particularly original, look nice (and even beautiful in some cases) in their full polygonal splendor. Each fighter packs a whopping unblockable projectile that lights up the whole screen, and every hit that connects causes sparks to fly. You won't be shortchanged as far as pretty special effects are concerned. Four hidden characters are also lurking about just waiting to be found. These include the ubiquitous scissor-handed Alien Baltan, crazy space ape Dada, big yellow dinosaur Eleking, karate kicking squid man Alien Metron, and the funky gold space robot King Joe. But even their fanciest kung fu showmanship won't make the going easy against the likes of their alien foes.
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Three generations of Ultrapeople are present, in the form of classic Ultraman and TV descendants Ultraseven and Ultraman Taro. That is to say, they don't seem so much like ten-story-high heroes and monsters, so much as they seem like guys dressed in spandex and stuffy latex costumes trying to act like ten-story-high heroes and monsters. The colorful, motion-captured fighters look like they were ripped right out of the show. It's your typical worse-than-average 3D fighting game, but it captures the spirit of Ultraman perfectly such that no fan of the series could possibly be disappointed. Ultraman Fighting Evolution, the first full-3D Ultraman game ever, is no exception. No surprise there've been more than a few video games based on his television Earth-saving exploits, and while those games have rarely been very good, they've always remained true to the source material. He's the epitome of Japanese pop culture packed into a concise red-and-silver tights-wearing package, and like him or not, he's garnered more than his fair share of fans since his humble 1960s origins. He's a hundred times taller than Superman, bug-eyed, loud-mouthed, and not above smacking some alien hooligan right smack in its kisser.
